Elite
Clan Match Strategy  Clanshield2

Welcome to the official Elite clan forum. Unfortunately, we are no longer active. You can view the following link for more information. http://asrprogs.net/Forum/viewtopic.php?f=52&t=13593

Best regards,
Cedric Lee


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Elite
Clan Match Strategy  Clanshield2

Welcome to the official Elite clan forum. Unfortunately, we are no longer active. You can view the following link for more information. http://asrprogs.net/Forum/viewtopic.php?f=52&t=13593

Best regards,
Cedric Lee
Elite
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Clan Match Strategy

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Post  xElitexAfklol Tue Apr 22, 2014 3:27 pm

We don't have to worry that much about Urban matches concerning 3v3 and below. 
When it comes down to matches with more people, team coordination is more important compared to individual skill, especially in small maps like Urban. I want our strategy to be uniform. In our past clan matches, we have focused more on individual performance and not enough on team work. I want to make an analogy here. In the past decade, the US has been focused on small precision drone attacks against terrorists. However, the US has been so focused on specializing in small scale attacks that we are lacking focus/training on large scale operations. Selectively killing terrorists is not the same as compared to going on a full out war. Thus, 2v2s are completely different than 4v4s and above. The point I want to make is that we need a strategy. I already have one thought up for Urban, but it will require callouts which I will likely do in the future. Is this something you guys agree upon? If so, we have alot of training to do.
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Post  xElitexSirKnights Wed Apr 23, 2014 12:56 am

sure
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Post  xElitexPatrol Wed Apr 23, 2014 5:21 am

agree
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Post  xElitexAfklol Thu Apr 24, 2014 10:38 pm

you guys have any strategy ideas you would like to share? ^^
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Post  xElitexSirKnights Fri Apr 25, 2014 1:30 am

i think for a 4v4 match we should do a 3:1 or 2:2 position where 3 or 1 players will rush while the other 1 or 3 cover that person from behind same goes for the 2:2. 

EXAMPLE: Urban

TEAM 2 : 2 players will rush at stage for spawn killing while the other 2 will stay behind at van 

TEAM 1 : 3 players will rush at van or bench near their spawn while the other 1 stay behind at stage 


for the rusher if he thinks he cant do well anymore he can switch place with the camper behind.  



i prefer 2 Rusher and 2 Camper  well for the camper he might get less kill but we can avoid getting naded or spawn kills but meh
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Post  xElitexAfklol Fri Apr 25, 2014 1:47 am

Example 4v4 Urban Team 1 Spawn Trap

Everyone get red nades
During spawn traps
-3 throws from the side at spawn trappers.
-1 carry does call outs at where targets are located
-3 possible nade points from the side LVS (easy to remember)
L) By the lamp
V) By the side of the van
S) By the stairs
Once targets have been cleared, 2 go to support carry in front. One stays behind to nade when necessary. Limit member exposure. Having one teammate dying at a time is better than 3.


Last edited by xElitexAfklol on Fri Apr 25, 2014 1:52 am; edited 1 time in total
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Post  xElitexSirKnights Fri Apr 25, 2014 1:52 am

uhh i hate red nade > >
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Post  xElitexAfklol Fri Apr 25, 2014 1:53 am

It has the potential to be a gamechanger on Urban :P
I noticed that when I did it by myself during the last Ocean match, it had barely any affect even though 3/5 times, there was a hit. However, the effect will be more dramatic if there were 2 others doing it too. 3 people focus only on nading so that 1 or 2 more pro snipers can make a push while limiting the amount of deaths faced on our side. This is the best counter strategy I can think of.
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Post  xElitexSirKnights Fri Apr 25, 2014 1:59 am

i think atleast 1 person should have green nade if we ever get spawn kills since i dont think red nade can counter that
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Post  xElitexAfklol Fri Apr 25, 2014 2:00 am

Okay, the carry will have more use with green nade

After my finals, I can start playing serious (:
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