Elite
Weapons Guide  Clanshield2

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Elite
Weapons Guide  Clanshield2

Welcome to the official Elite clan forum. Unfortunately, we are no longer active. You can view the following link for more information. http://asrprogs.net/Forum/viewtopic.php?f=52&t=13593

Best regards,
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Weapons Guide

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Post  xElitexAfklol Sun Sep 29, 2013 8:34 pm

Weapons Guide  Shield%20blank_zpstufmvfa1
Intro
This is by far one of the most detailed and thorough guides on Rush Team. I created this guide in the hope that it will aid Rush Team players in selectively choosing weapons that best match their play style. I highly suggest our viewers to bookmark this page in case they lose the link. Take note that this guide is not always 100% accurate so use it at your own discretion. In order to keep up to date with Rush Team, I appreciate any form of feedback regarding my this guide. If there appears to be an error, please point it out to me so I can inquire into the issue and make any necessary changes. I will update this guide when there are major updates in Rush Team. Feel free to also leave suggestions or ideas about guides that you would like to see. Please do not copy the contents of my guide and take credit for something that you did not spend months working on. 

Contents
1. Rifles
2. Snipers
3. Pistols
4. Grenades
5. Melee
6. Movement Speed

General Notes:
-Damage is measured with the hp bar.
Weapons Guide  HDn_Atz_M
-All tests were conducted with 60 frames per second. 
-Fire rate and reload rates are approximations rounded to the nearest ten and tenth, respectively. Although they are measured to the best of my ability, they do no represent true in-game value.
-Fire rate is measured in rate per minute (RPM). This was tested by timing how long it takes to unload a clip, dividing the result by the ammo in one clip, then multiplying it by 60. 
-Depending on the weapon, silencers can either be beneficial or detrimental. 3% damage decrease doesn't sound like much, but it can increase the amount of hits it takes to kill.
-All weapons except for the P90, MCS870, MP5N, MP7, and FAMAS can 1 hit kill on headshots.
-I tested recoil by using a building in Stalemate as a scale. I began by spraying 30 ammo  in a straight line from the bottom of the first window. View the link https://2img.net/h/i1381.photobucket.com/albums/ah238/rushteamelite/recoil_zps4803f8c3.png for reference.


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Post  xElitexAfklol Sun Sep 29, 2013 8:46 pm

Weapons Guide  Text_zpsd44ab59b
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Last edited by xElitexAfklol on Thu Dec 18, 2014 3:54 pm; edited 148 times in total
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Post  xElitexAfklol Sun Sep 29, 2013 8:51 pm

Weapons Guide  Snipertest_zps90e41f63

Weapons Guide  As50_zpsafb1e2c9

Weapons Guide  2014-12-14_2328

Weapons Guide  Linebreak_zps48ee48c4

Weapons Guide  LSR_zps83d48eef

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Weapons Guide  M21_zps12e6eb88

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Weapons Guide  M40_zpsd91f7b06

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Zoom Comparison

-The zooms of the AS50, LSR, M21, and M40A3A1 are shown respectively at 20 meters

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No-scope Test

A health box was used to measure distance. Trials were carried out by no-scoping 100 times at targets 10, 15, and 20 meters away. Accuracy is determined through hit percentage. The results show that no-scope accuracy is greatest for the M21. Although the M40 Desert is "supposedly" more accurate than the regular M40, the data indicates that there is no significant different between the two variations. 


Results

AS50
10 meters: 7%
15 meters: 0%
20 meters: 3%

LSR
10 meters: 5%
15 meters: 5%
20 meters: 4%

M21
10 meters: 42%
15 meters: 16%
20 meters: 12%

M40A3A1
10 meters: 19%
15 meters: 13%
20 meters: 6%

M40A3A1 Desert
10 meters: 20%
15 meters: 15%
20 meters: 7%

Weapons Guide  Linebreak_zps48ee48c4

LSR VS M40

Which sniper is better? First, let's compare the specs of each.

LSR        M40A3A1
Ammo CapacityWINLOSS
DamageWINLOSS
Movement SpeedLOSSWIN
Pierce CapablityWINLOSS
No-scopingLOSSWIN
RecoilLOSSWIN
Reload FlexibilityLOSSWIN
Reload RateWINLOSS
Rounds per MinuteWINLOSS
My Opinion: 
Although the LSR potentially has the capability to eliminate more enemies than the M40, it is harder to control. The drawback for me on the LSR is it's over-excessive zoom and mobility reduction. As a quick-scoper, I need a sniper which is easy to maneuver with. The M40 meets that condition.


Last edited by xElitexAfklol on Thu Dec 18, 2014 7:34 pm; edited 77 times in total
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Post  xElitexAfklol Sun Sep 29, 2013 8:54 pm

Weapons Guide  Pistol_zpsde0e5f95
Weapons Guide  72508af0-25f0-4989-bd70-5609fadd42fc_zpsb648e39e
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Post  xElitexAfklol Sun Sep 29, 2013 8:58 pm


Weapons Guide  Grenadetext_zpsbf7bbef7

Blast radius is represented by the tiles in a portion of the wall in Snowoot. See the image below for reference. The numbers in the image do not represent the damage, but is rather used as a scale to measure the blast radius. Grenades appear from the left side as soon as they deal 1 hp damage.

Weapons Guide  NeCcGxA

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Weapons Guide  2014-05-09_1103


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Post  xElitexAfklol Sun Sep 29, 2013 8:59 pm

Weapons Guide  Melee_zps4b95d9ba

Weapons Guide  46b46258-3a71-453c-a58b-6fada6f2933a_zpsb6689879
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Weapons Guide  2014-05-09_1230


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Post  xElitexAfklol Sun Sep 29, 2013 9:00 pm

__Movement Speed__

Notes:
-Movement speed is tested through dozens of walking and running trials in the Assault map.
-The green line of the map below represents the area of testing. I was basically running/walking back and forth in a straight line, recording the time it takes to get from one end to the next.
-Results from the data are approximations, thus do not represent true in-game values.
-Time is measured in seconds.


Weapons Guide  Maps


____________________________________________

Data

Weapons Guide  Rifles
Weapons Guide  SNIPER
Weapons Guide  Pistols


____________________________________________

Interpretation

Notes:
-Movement speed is ranked from slowest to fastest.
-Percentage rate for running and walking is movement speed compared to the LSR. It is calculated by dividing the average time of the LSR to the average of the other weapons. Again, these are all approximations and do not represent true in-game values.


Walking:
LSR
AKM ≈ 126%
MCS870 ≈ 128%
G36c ≈ 129%
FN FAL ≈ 132%
K2 ≈ 133%
M16 ≈ 133%
M40A3A1 ≈ 133%
M4CQBR ≈ 134%
MP5N ≈ 140%
P90 ≈ 140%
1911 ≈ 150%
Desert Eagle ≈ 150%
T5≈ 153%
Blue Grenade ≈ 165%
Fire Axe ≈ 165%
Grenade ≈ 165%
Knife ≈ 165%
Pipe Wrench ≈ 165%
Katana ≈ 166%
Red Grenade ≈ 166%

Running:
LSR
AKM: ≈ 114%
G36c ≈ 117%
MCS870 ≈ 117%
M4CQBR ≈ 118%
M40A3A1 ≈ 119%
FN FAL ≈ 120%
K2 ≈ 120%
M16 ≈ 120%
P90 ≈ 120%
MP5N ≈ 123%
1911 ≈ 129%
Desert Eagle ≈ 129%
T5≈ 130%
Grenade ≈ 136%
Katana ≈ 136%
Blue Grenade ≈ 137%
Fire Axe ≈ 137%
Knife ≈ 137%
Pipe Wrench ≈ 137%
Red Grenade ≈ 137%

Running vs Walking:
LSR ≈ 166%
Rifles ≈ 143-151%
M40A3A1 ≈ 150%
Pistols ≈ 143%
Melee ≈ 137%
Grenades ≈ 137%

____________________________________________

Conclustion

Based on my data, melee and grenades offer the greatest movement speed out of the 5 categories of weapons. Pistols come in second with pretty much the same movement speed for each. Snipers and rifles, on the other hand, vary depending on the weapon. LSR has the highest running/walking percentage. That explains why the overall percentages for running are lower compared to the walking percentages.


Last edited by xElitexAfklol on Fri Oct 25, 2013 9:52 pm; edited 1 time in total
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Post  xElitexAfklol Sat Oct 19, 2013 2:09 pm

xChAosxBoog wrote:btw....i have a question. Which one is the best in your opinion?
A)MP5N
B)AKM
C)G36C

and do you know why there are two akms when one is available at lvl 1 and the other at lvl 9?
I prefer the AKM, but it really depends on your play style. The MP5N is similar to the P90. They both have fairly above average recoil and a really high firing rate. The downside to the MP5N is its lower magazine. You can't really multikill with it as effectively compared to the AKM and G36C. If you ever played with the AKM and then switched to the MP5N, you'll notice a significant difference. The magazine on the MP5N disappears so fast. I like the AKM because of it's damage and low firing rate. The higher reload speed and reduction in mobility are the only downsides for me. With the AKM, I can focus better on conserving ammunition while dealing the most damage possible. If you know how to use it right, it's also really good for headshots. Take Roka for example. He only uses the AKM and currently has a headshot rate of 37%. As for the G36C, it's recoil has been nerfed since the last update. I would still prefer it over the MP5N, but that's just me. I like to click to fire instead of just holding down the mouse when using a rifle.

About the two AKMs, I don't really see any major differences. However, according to the accuracy bars in the game, the black AKM is slightly higher. It's very miniscule though so it will have to be tested to see if it would actually make a difference.


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Post  xChAosxBoog Sat Oct 19, 2013 2:33 pm

so which one is it???? Sorry im so eager i like them all and would like another opinion.
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Post  xElitexAfklol Sat Oct 19, 2013 2:37 pm

Posted in the previous one.
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Post  xChAosxBoog Sat Oct 19, 2013 2:43 pm

Thanks! I like the AKM cuz of its high damage and ammo conservation. Its the sort of thing where I can just simply start firing and mowing down targets. But I also liked the Mp5N cuz of its movement speed. I think I'll start using the AKM for a try. Thanks for your opinion!
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Post  xElitexAfklol Sat Oct 19, 2013 2:50 pm

No problem. I'll be glad to answer any other questions.
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Post  xChAosxBoog Sat Oct 19, 2013 3:21 pm

I found an error in the guide. Under the FN FAL its damage without a silencer is 2.5 but with a silencer it still says its 2.5....
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Post  xChAosxBoog Sat Oct 19, 2013 3:46 pm

AKM's really good! Thanks for directing me to it!
https://docs.google.com/file/d/0B9Y6MxCEMz37N3hYWklJamVSamM/edit?usp=drive_web


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Post  xElitexAfklol Sat Oct 19, 2013 3:50 pm

Thanks, it should have been 2.67 hp/hit without silencer. 

To post images here, paste the image url in that "insert image" icon on the left side of the 2nd row.
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Post  xChAosxBoog Sat Oct 19, 2013 3:51 pm

uh...i meant like posting images that i've saved as a bmp file.
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Post  xElitexAfklol Sat Oct 19, 2013 3:55 pm

I'm not sure if these websites support bmp files, but you can try uploading them through http://imageshack.us/ or http://postimage.org/. Another alternative would be using a screenshot tool which uploads the image instantly. http://app.prntscr.com/
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Post  xChAosxBoog Sat Oct 19, 2013 4:01 pm

ah...nvm
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Weapons Guide  Empty Really Good Walkthrough

Post  raymando Sun Oct 27, 2013 10:40 am

Thank you afklol for making this walkthrough, this has helped me and many others like me a lot!! 

It is the most detailed one I have ever seen!!! (And is pinned to my favourites Wink )

Please also check my website - http://asrprogs.net/Forum/viewtopic.php?f=52&t=8940 

and my Slums Walk-through : http://asrprogs.net/Forum/viewtopic.php?f=70&t=8942

And please make a comment there if you like!! (Seriously, it feels good if a GM comments!!) 

Regards,

raymando

 _____________

Weapons Guide  3356205

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FoxHound Website Do pay a visit, have a look at the walkthroughs...  and give your review at "Contact Us"
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Post  xChAosxBoog Sun Oct 27, 2013 12:29 pm

ok....
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Post  xElitexAfklol Sun Oct 27, 2013 2:10 pm

Thanks Raymando.

Nice job on the site. One of the better ones I've seen using WIX.
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Post  boomboompow Mon Oct 28, 2013 6:23 pm

TY TY TY TY BEST GUIDE EVAH!!!!

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Post  xElitexAfklol Mon Oct 28, 2013 6:24 pm

ahahaha no problem dude
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Post  xChAosxBoog Wed Oct 30, 2013 7:08 pm

umm...the damage of the P90 with and without the silencer is the same. Sorry lol I'm spending too much time on this page XD
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Post  xElitexAfklol Wed Oct 30, 2013 7:58 pm

For the p90, with or without the silencer, both register the same amount of hp damage.
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